P1998 GRID RESEARCH DIVISION STATUS PRE MINT
SUBJECT Z-0001 // LURCHCAM 04
ARCHIVE FOOTAGE // 05.18.1998
CLASSIFIED // DO NOT DISTRIBUTE

Project1998

A closed grid. 1,998 subjects, each one an NFT you own. Twelve daily rounds of hiding, hunting and getting it wrong. Thirty walk away with the money.

555APE SUBJECTS
666ZOMBIE SUBJECTS
777HUMAN SUBJECTS
SIMULATIONREADINGS: LIVE ROUND 1 / 12 POPULATION 1,998
EMPTY COLD FILLING CROWDED PACKED RAIDED

A simulation, running the real rules. Bodies pick a block, the readings freeze, the zombies raid what they last saw, and the map shrinks under them. A full twelve round season replays here in about a minute.

SUBJECT OVERVIEW

Three factions.
One grid.

Your faction is hidden at mint and revealed 48 hours after the last subject is claimed. It decides how you play and how you score.

THE DAY

Every round
is 24 hours.

One round per day for twelve days. The whole game turns on what happens in the middle window.

11.5h
HIDE // OPEN

Humans and apes choose a block. The heat map is live and public. Move as often as you like.

2.5h
FROZEN

Readings stop updating. The map stays on screen but no block will tell you who is in it. You can still move.

10h
RAID

Zombies pick a block to hit, working from the map as it looked when the readings froze.

They saw where you were.
Now they guess where you went.

HUMAN PROTOCOL

The safe block
wins you nothing.

Humans cannot attack and cannot defend. You score for how crowded your block was when the round resolved, so the only way up the list is to stand somewhere dangerous and still be there afterwards.

EMPTY0PTS
COLD1PTS
FILLING2PTS
CROWDED4PTS
PACKED7PTS
ROUND TEN

The world
closes.

After round ten each faction is cut to its ten highest scorers. Everyone below the line is out. Make the cut and you are in the money. Rounds eleven and twelve decide how much.

R11,998 alive
R5~620 alive
R9~120 alive
R1030 remain
R12the finish
REWARD PROTOCOL
$10,000
PAID TO THIRTY SUBJECTS ON A SOLD OUT MINT
10TOP APES
10TOP ZOMBIES
10TOP HUMANS
ACCESS

No list.
No begging.

Fully public mint. Nobody grinds for a role, nobody gets a head start. If you want a subject, be awake.

SUPPLY1,998
ALLOWLISTNone
FACTIONRevealed +48h
SEASON12 rounds, 12 days
FIELD NOTES

Questions

Do I need to play?

No. Your subject is yours whether you play or not. But a subject that never picks a block is placed at random and scores nothing, so it will not make the cut.

How much time does it take?

A couple of minutes, twice a day, for twelve days. You pick a block, you watch the map, you decide whether to move before the readings freeze.

What if I miss a round?

Humans and apes get dropped into a random block and score zero for it. Zombies count it as a hungry round, and three hungry rounds in a row eliminates them. You can pre commit your next block before you log off.

Can I sell mid season?

Yes, outside the locked window. Score, elimination status and any remaining bite travel with the token, not the wallet. Tokens lock from the freeze through to resolution so nobody can dump a doomed block on a buyer who cannot see it coming.

Is the game fair?

The full result of every round is published per block: who raided where, what died, what held. The trait provenance hash goes public before the mint opens, so the collection cannot be altered after people start buying.

What happens after season one?

The collection stays, the experiment continues. Same subjects, new games. Season one is the grid.